Tuesday, February 15, 2011


I have never played an online game before, so I have trouble relating to Julian Dibbell in his book, Play Money. I have difficulty understanding the type of people that basically live in a virtual world and thrive in Second Life. Corbett author of the article “Portrait of an Artist as an Avatar” describes Second Life as, “It being all just a digital swirl, a series of scripted animations and graphically sculptured landscapes that can seem hypervivid and at the same time totally surreal” (1). I have never even played video games for more than twenty minutes because growing up my brother would never let me play. As I get older the interest to play virtual games is slowly disappearing, as I do not have an abundant amount of free time anymore to play or dip into a virtual world. I know that people fall in love, build houses and make money online in these virtual worlds, but yet I have trouble understanding it because I don’t know what it is like to have such a disconnect from the real world. I think that living in a “digital swirl” would be confusing distinguishing between when your real life basically becomes your virtual life. I have trouble believing that the person you meet in a virtual world is someone you want to marry and the money you make online is a real business venture. I think Second Life is like a drug in a way, so addicting and consuming that the decisions you make in the virtual do not always make sense like getting married to a total stranger. Living a virtual world means you can be whoever you want to be regardless of stereotypes. You can invent a whole new life equipped with a new body, house, significant other, and income. I realize that this new technology has literally changed some people’s way of life and wonder how long it will be or if it will become the accepted norm to lead a completely separate life online, separate from the natural world. A future of disconnect scares me a little as I yet to experience the benefits of living in a virtual world, but I look forward to learning how Dibbell is able to survive by trading online goods and creating an entirely new job for himself in Second Life. 

1 comment:

  1. Jeff, the artist from the New York Times Story, leveraged interest in SL to make his real paintings sell. I met him once in SL. To him it is a both a marketing tool and a new medium.

    So artists are not a concern to me; they just have a new canvas. There are others, however, who are spending too much time in these spaces, and that social issue will be sorted out in years to come.

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